desmath ~master (2016-01-06T21:44:09Z)
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Ray.fromPoints
des
math
linear
ray
Ray
struct
Ray
(T)
pure static
auto
fromPoints
(
A
B
)
(
in
Vector
!(3,
A
)
start
,
in
Vector
!(3,
B
)
end
)
if
(
is
(
typeof
(
vectype
(
start
))) &&
is
(
typeof
(
vectype
(
start
)))
)
if
(
isFloatingPoint
!
T
)
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math
linear
ray
Ray
aliases
vectype
constructors
this
functions
altitude
calcIntersection
intersect
tr
properties
end
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